This is a really bad book. Allow me to
rephrase that: if you are looking for an exciting novel centered on submarine warfare, you need to keep looking. SSN is not the answer to
your search. As a novel, it’s really poor. The back cover blurb
really, really oversells the book.
On the other hand, if you’re writing
your own novel and doing research on late-Cold-War era submarine
operations, capabilities, and tactics, it’s a useful book. Tip: buy
the Kindle Edition so you can search for words. If there’s anything
I expect from Clancy it’s accuracy, and SSN does not disappoint on
that score. As a writer, I’m often wondering what would the
conversation in the control room sound like when the captain is
confronted with various tactical scenarios. I’ve saved multiple
hours of research on questions like that with this book. But most
readers are simply looking for a good novel. This isn’t it.
In fact, it really isn’t a novel at
all. It amounts to the proper way to play out the fifteen scenarios
in the video game by the same name. As fiction goes it is frankly
boring. The good guys always win, the bad guys always make
conveniently stupid decisions, there are almost never any hardware
failures. The captain is a cardboard-cutout character and the rest of
the crew do not even merit names. The submarine, the Cheyenne
(SSN-773), a Los Angeles-class fast attack boat, has more kills than
a machine-gunner taking down a feedlot of cows, and receives about
the same amount of effective return fire that you would expect from a
herd of trigger-happy bovines who don’t happen to possess any
weapons.
Clancy is one of my favorite military
adventure/action writers. Everything else I have read by him is
edge-of-your-seat-miss-your-bedtime-can’t-tear-yourself-away good.
But not only is SSN not his best outing, this book sinks at its
moorings, never even pulling away from its berth. You want a good
novel? Mothball this hulk and keep looking. Two stars.