Saturday, February 23, 2019

Book Review: Tom Clancy's SSN

This is a really bad book. Allow me to rephrase that: if you are looking for an exciting novel centered on  submarine warfare, you need to keep looking. SSN is not the answer to your search. As a novel, it’s really poor. The back cover blurb really, really oversells the book.

On the other hand, if you’re writing your own novel and doing research on late-Cold-War era submarine operations, capabilities, and tactics, it’s a useful book. Tip: buy the Kindle Edition so you can search for words. If there’s anything I expect from Clancy it’s accuracy, and SSN does not disappoint on that score. As a writer, I’m often wondering what would the conversation in the control room sound like when the captain is confronted with various tactical scenarios. I’ve saved multiple hours of research on questions like that with this book. But most readers are simply looking for a good novel. This isn’t it.

In fact, it really isn’t a novel at all. It amounts to the proper way to play out the fifteen scenarios in the video game by the same name. As fiction goes it is frankly boring. The good guys always win, the bad guys always make conveniently stupid decisions, there are almost never any hardware failures. The captain is a cardboard-cutout character and the rest of the crew do not even merit names. The submarine, the Cheyenne (SSN-773), a Los Angeles-class fast attack boat, has more kills than a machine-gunner taking down a feedlot of cows, and receives about the same amount of effective return fire that you would expect from a herd of trigger-happy bovines who don’t happen to possess any weapons.


Clancy is one of my favorite military adventure/action writers. Everything else I have read by him is edge-of-your-seat-miss-your-bedtime-can’t-tear-yourself-away good. But not only is SSN not his best outing, this book sinks at its moorings, never even pulling away from its berth. You want a good novel? Mothball this hulk and keep looking. Two stars.

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